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( 45 1976 Jonah Brucker-Cohen images/artists/BruckerCohen.jpg USA 2622 IPO Madness Installation USA 2000 Exhibitions: Artbots Regional Show, Location 1, November 9 - 12, 2006,New York, NY. OBORO, Sept 16 - Oct. 21, 2006, Montreal, Quebec, Canada. Exhibit1, The Digital Hub, 12/18/02 - 3/10/03, Dublin, Ireland. Darklight Film Festival, Sept 20-22, 2002, D images/spacer.jpg Overview Pull the slot machine lever to generate a random 5 letter URL (ie. www.ABCDE.com) which is then looked up online. If the URL is a working URL, then the lights go off and sounds play and youve made your IPO! Prototype IPO Madness is intrinsically linked to the massive surge of Internet E-Commerce companies. In an online world where venture capital controls the means of production, the strength of e-commerce solutions resides in user-friendly domain names, e-catchy slogans, and e-branding. IPO Madness comments on the IPO giants by combining Internet domain name creation with the American symbol of wasted consumption and getting rich quick - a slot machine. The idea for IPO Madness came about during the e-commerce frenzy of the late 1990s. Everyone was getting rich from the stock market on tech stocks and it was getting ridiculous - so I built this project to make fun of all the hype surrounding the Internet. System The system uses a flat panel monitor inside of the slot machine and a microcontroller that is getting input from the arm. Once the arm is triggered, the computer inside the machine generates the URL and then uses its net connection to search and see ifthe URL is a working site. If they hit a working URL, the lights go off and that site is logged online with an accompanying webcam picture of them. Here is a screen shot of IPO Madness: Accessed 22.02.2007 from http://www.mee.tcd.ie/~bruckerj/projects/ipomadness.html 45 1976 Jonah Brucker-Cohen images/artists/BruckerCohen.jpg USA 2620 Crank The Web Installation USA 2001 Exhibitions: 1st Prize Winner at the Fourth International Browser Day, March 29, 2001 at the Great Hall at Cooper Union, NYC. Interface Explorer Conference, October 18 - Nov. 9, 2001, Vienna, Austria. Transmediale 02, Feb. 5 - 24, 2002, Berlin, German images/works/Brucker_Cohen-2001-cranksystem.jpg Overview Crank the Web is a browser that allows people to physically crank their bandwidth in order to see a website. Simply enter a URL, start cranking, and text and images appear in the browser window. Prototype The idea behind Crank the Web is to combine ancient forms of automation with todays digital telecommunications technology. All bandwidth should be free and everyone should have access to the fastest speed connection. It is up to you to physically crank your bandwidth so that your internet connnection will rely on your personal strength, not personal wealth. System Users type in a URL on the screen and hit ENTER and a blank IE or Netscape page appears. The page they entered is read into a buffer and using the crank, they send a bit of data at a time to the computer which then unloads the buffer (containing text, images, animation, sound, etc..) into the open window. The page loads according to how fast they turn the crank. There is an indication on screen of the approximate bandwidth speed they are cranking. ccssed 22.02.2007 from http://www.mee.tcd.ie/~bruckerj/projects/cranktheweb.html 45 1976 Jonah Brucker-Cohen images/artists/BruckerCohen.jpg USA 2013 Musical/Devices Installation England 2002 Cybersonica, Global Cafe, Soho, London images/spacer.jpg Collaborate in a musical composition with other people using any mobile telephone. Internet Radio A vintage radio device that interfaces with the Internet. 45 1976 Jonah Brucker-Cohen images/artists/BruckerCohen.jpg USA 684 PoliceState Installation Canada 2003 OBORO, Montreal. Deconstructing Networks A Collection of Projects to Shift Perceptions of Network Interaction and Experience images/works/Brucker-Cohen_2003-police.jpg Projects in the exhibition include: “Alerting Infrastructure!,” a website hit counter that destroys a building; PoliceState, a fleet of radio-controlled police cars whose movements are dictated by “suspicious” keywords scanned on a local network; Wifi-Hog, a tactical tool to liberate public wireless nodes; SpeakerPhone, a sequence of individually addressable speakers that expose the hidden pathways of data networks; Crank The Web, a browser that allows the user to physically “crank” their bandwidth to download a website; and IPO Madness, a slot machine that generates domain names in the quest for an eventual IPO. The exhibition will also feature a one-night performance of SimpleTEXT, an audio-visual project that is controlled by audience members texting messages from their cellphones 45 1976 Jonah Brucker-Cohen images/artists/BruckerCohen.jpg USA 2619 !Alerting Infrastructure! Installation England 2003 Labcyberspaces Project, 3/30/07 - 6/30/07, LABORAL Centro de Arte y Creacion Industrial, Gijon, Spain. Connected,12/1-31/06, Breda, The Netherlands. Texelectronica, Fort Worth Modern Art Museum, 10/26-28/06, Dallas, Texas. OBORO, 9/16/06-10/21/06, Mont images/works/Brucker-Cohen-2003-alertinginfrastructure_web.jpg A web site Hit Counter that Destroys a Building. Description Alerting Infrastructure! is a physical hit counter that translates hits to the web site of a physical location into interior damage of the physical building that web site represents. The focus of the piece is to amplify the concern that physical spaces are slowly losing ground to their virtual counterparts. The amount of structural damage to the building directly correlates to the amount of exposure and attention the web site gets, thus exposing the physical structures temporal existence. The project has been active in 5 countries (Ireland, USA, Canada, Belgium, The Netherlands) to date. Overview The proliferation of web sites as virtual representations of physical locations has reached a saturation point. Despite the massive surge of bricks and mortar spaces (such as schools, businesses, organizations) maintaining online presences, there is still little connection between the people simultaneously inhabiting these spaces. Alerting Infrastructure! addresses this by connecting a physical space such as a building to its online counterpart or web site that represents this structure / organization by scanning access logs of web site for new unique visitor hits and translating each new site hit into physical output in the form of activating a large, pneumatic jackhammer. With each new virtual hit, the jackhammer slowly destroys the walls of the physical building. Since web sites and virtual interfaces can garner an almost unlimited amount of virtual hits without showing any visible signs of decay or extended use, the project attempts to illustrate a fundamental reversal in role of physical spaces losing importance and relevance to their virtual counterparts. Related Work: Alerting Infrastructure! gains inspiration from other works that attempt to emphasize the temporal nature of physical structures and the social impact their inhabitants bestow upon them. One such work is Chris Burdens Samson (1985), a mechanical structure of wooden beams set up so that when people enter a room through a turnstile, the beams are forced against the wall, eventually leading to the rooms collapse. This installation not only instills fear in the gallery visitor (because the walls could collapse at any moment) but also makes them question the fundamental relationship between the structure and the space it occupies. Similarly, the Mural robotic drill (designed by HoneyBee Robotics) from Diller + Scofidio s exhibition at the Whitney Museum of American Art in NYC, drills randomly placed holes in the wall of the gallery as visitors entered the space. The sound not only disturbs the pristine acoustics of the gallery but also reminds visitors of the temporal nature of the structures holding up and displaying the work. Looking at the fundamental relationship between architectural space and its occupation, use, and subsequent decay over tiime, Alerting Infrastructure! is ultimately concerned with the potential role virtual participants can take in this process. In most cases, online visitors to an organization s web site have no contact with the general public that is simultaneously inhabiting the physical space. The project emphasizes the importance of this connection to provide a link between people in both spaces and to express this in physical form. This way visitors to the physical space can get a sense of how many online visitors have come and gone and experience their presence as the walls slowly deteriorate. System: Alerting Infrastructure! exists as a PHP based hitcounter on the main page of the organization s web site. On a local PC situated in the space, software reads the incoming hits from the site and sends serial output to a microcontroller for a specified time period. The microcontroller switches a TRIAC (AC current relay) to turn on and off a Pneumatic Jackhammer held up by steel cable from the ceiling of the space, and aimed at the wall. With each new hit to the site, the jackhammer is powered on and the wall is slowly chipped away. On the web site, a readout indicates to visitors the amount of damage they have caused such as: Your visit has contributed to Some Percentage of the destruction of (this organization s) physical building. Thanks for visiting! . Accessed 22.2.2007 from http://www.coin-operated.com/projects/alertinginfrastructure 45 1976 Jonah Brucker-Cohen images/artists/BruckerCohen.jpg USA 2621 BumpList Installation USA 2003 Exhibitions: Microwave Festival, 10/5/04, Hong Kong, China. Honorable Mention - Net Vision, Ars Electronica 2004, 9/2-7/04, Linz, Austria. Honorable Mention - Software Art, Transmediale 2004, 1/31-2/6/04, Berlin, Germany. MAD 03, 10/24/03 - 11/16/03, images/works/Brucker_Cohen-2003-bumplist.jpg Description BumpList is a mailing list aiming to re-examine the culture and rules of online email lists. BumpList only allows for a minimum amount of subscribers so that when a new person subscribes, the first person to subscribe is bumped, or unsubscribed from the list. Once subscribed, you can only be unsubscribed if someone else subscribes and bumps you off. BumpList actively encourages people to participate in the list process by requiring them to subscribe repeatedly if they are bumped off. The focus of the project is to determine if by attaching simple rules to communication mediums, the method and manner of correspondences that occur as well as behaviors of connection will change over time. Overview In the digital age, networked communication platforms and mediums are becoming more and more user friendly and allow for multitudes of types of interaction, voices, and exchanges of images, sounds, and text, both synchronously and asynchronously. Messages can be sent, voices can be heard, and events can be realized with organization and clarity that never before existed. In particular, emailing lists have become important means of maintaining ties within groups, relaying important information among peers or collaborators, and forging a sense of community that transcends all national and cultural boundaries. Currently, we are actively encouraged to join public email lists. Unless a list adheres to certain rules, is password protected, or made private, anyone with a valid email address can join the discussion. We are also used to conventions of email lists such as subscribe/unsubscribe functions, digest mode, broadcast mode, and public archives of threaded messages. BumpList functions like a standard, public listserv, but adds the constraints of limited membership (currently only 5 people can subscribe at once) and the urgency of forcing people to re-subscribe if they get bumped and want to continue the conversations, discussions, arguments in which they are engaged. Rules In the discussion there are no rules. BumpList is an open forum just like any other email list. However depending on how much you want to participate in the discussion, it might be to your advantage not to advertise your subscription to the list. The more people you encourage to join, the greater the chance you will be bumped. Currently only 6 people can be on the list at any one time, thus making it an exclusive place so make your voice count! System BumpList exists as an extension to the well-known, open-source mail manager, SmartList. By using SmartList, the project maintains all of the security and subscribe/unsubscribe features of the manager and runs with the robustness of a widely used and distributed application. When subscribing, each participant gets a preliminary email telling them they are subscribed. When they are unsubscribed, they receive an email telling them they were bumped and given an option to rejoin. Accessed 22.02.2007 from http://www.coin-operated.com/projects/bumplist 45 1976 Jonah Brucker-Cohen images/artists/BruckerCohen.jpg USA 2623 The Scrapyard Challenge Workshops Workshops USA 2003 Scrapyard Challenge workshops have been held 20 times in 10 countries across Europe, North America, and Australia. images/works/Brucker_Cohen-2003-scrapyard.jpg The Scrapyard Challenge Workshops are intensive workshops where participants build simple electronic projects (both digital and analog inputs) out of found or discarded junk (old electronics, clothing, furniture, outdated computer equipment, appliances, turntables, monitors, gadgets, etc..). To date, the Scrapyard Challenge workshops have been held 20 times in 10 countries across Europe, North America, and Australia. with 3 different themes including the MIDI Scrapyard Challenge where participants build simple musical controllers from discarded objects and junk, DIY Wearable Challenge where they create wearable tech projects from used clothing, and the DIY Urban Challenge where they work on public space interventions and other projects. The MIDI Scrapyard version includes a mini workshop where participants build simple drawing robots or DrawBots with small, inexpensive motors, batteries, and drawing markers that can also be connected to Serial or MIDI interface. At the end of the day or evening, the workshop participants have a small performance, concert, or fashion show (depending on the workshop theme) where they demonstrate and preent their creations together as a group. No electronics skills or any experience with technology is necessary to participate in the workshops. Accessed 22.02.2007 from http://www.scrapyardchallenge.com/ )